Walkabout App

Walkabout is a community-driven mobile app that helps users discover and engage with local experiences, people, and events. Unlike traditional social platforms, Walkabout aimed to foster real-world interactions, allowing users to join or host experiences—from hikes and creative workshops to social meetups.

  • My Role: Lead Product Designer (UI/UX)

  • Duration: Jan 2022 – June 2023

  • Team: 1 CEO, 2 PM, 6 Engineers, 2 QA, Myself

  • Tools: Figma, FigJam, Notion, Loom, Slack, Miro

  • Platforms: iOS, Android (Mobile-first)

  • Scope: Full product design from 0 → 1


2. The Problem We Wanted to Solve

During the post-pandemic world, people were craving genuine connection, but digital platforms were filled with passive scrolling, likes, and FOMO. Our CEO saw an opportunity to build a space where people could host and discover meaningful, local experiences — a platform to create, explore, and participate in offline community-driven activities.

However, this vision came with real UX and product challenges:

  • How to balance discovery vs. creation of experiences

  • How to make the app intuitive for both new users and power creators

  • How to support flexible payments, reviews, and trust signals

  • How to keep users engaged, but not glued to screens


3. Understanding the Users

We interviewed 15 early users and community hosts to understand:

  • Why they use social apps (and why they abandon them)

  • What’s broken about current event-discovery or meetup apps

  • What stops them from hosting or joining local events

From this, we created 2 key personas:

🎨 Alex, The Experience Host

  • Wants to create high-quality, personal events (photowalks, game nights)

  • Needs a simple way to create + manage listings, and feel in control

  • Seeks to build a trusted micro-community

👟 Maya, The Explorer

  • Loves trying new things but finds existing apps cluttered and scammy

  • Wants to explore easily, see who’s going, and feel safe joining

We also found that trust, transparency, and ease of use were recurring concerns.


4. Competitive Research & Opportunity Mapping

We studied players like Meetup, Eventbrite, Facebook Events, and even niche ones like Fever and AirBnB Experiences.

Findings:

  • Most competitors lacked a community feel — either too commercial or too generic

  • Complex UI for creators to set up events

  • No strong concept of ongoing relationships after an event

Our opportunity:

  • A fresh mobile-first design, focused on trust, simplicity, and ongoing engagement

  • Treat each “event” like a community pulse point, not just a one-off


5. User Flows & Architecture

Working closely with the PM and CEO, we mapped core flows:

  • Onboarding & personal interest setup

  • Explore events based on interest/location

  • Join an event → pay (if applicable) → see who's coming

  • Create/Host an event

  • Review / build community feedback

  • Save or follow creators

We used FigJam and whiteboard sessions to visualize the complete product journey, considering both user and business needs.


6. Design Exploration & Iteration

I began wireframing 4 key areas:

  1. Home Feed: Community-focused, clean, not a content dump

  2. Event Detail Page: Action-focused (Join, See People Going, Ask Questions)

  3. Host Flow: Step-by-step creation wizard

  4. Profile & Community: Show your joined/hosted events and interactions

🎯 One major challenge was the host creation experience. We tested two versions:

  • A linear step-by-step flow

  • A flexible card-based layout with live preview

Users preferred the step-by-step version for clarity and ease.

Ticketing: A Complex Layer

High Fidelity UI & Visual Language

One of the most difficult parts was building the ticketing and payment flow:

  • Users wanted to use a mix of card, wallet credits, or cash

  • Events had limited seats, dynamic pricing, and offline confirmation

We:

  • Built modular payment components

  • Allowed split-pay flows (e.g., $200 = $100 card + $100 points)

  • Designed fail-safes for overbooked events

  • Created UI indicators like “Few Seats Left” based on real-time availability

This required multiple stakeholder meetings, collaboration with the dev team, and constant testing of edge cases.

I established a UI design system in Figma:

  • Color Palette: Warm, trustworthy tones with pops of action color

  • Typography: Rounded sans-serif for a friendly feel

  • Buttons: Large tap areas, full-width CTAs for mobile

  • Cards: Clean, image-first with minimal shadow

  • Microinteractions: Lottie-based animations for feedback

I ensured all screens were WCAG-compliant, responsive, and optimized for mobile thumb zones.


10. Developer Handoff & Cross-Team Work

I created Figma Dev specs, component tokens, and recorded Loom videos for developers. We maintained a shared Notion Design Documentation hub.

Worked closely during sprint demos and dev QA to ensure pixel-perfect implementation. Held a design QA checklist for every release.


11. Results & Reflections

  • App launched to a closed beta of 500+ users with positive feedback

  • 63% of users joined an experience within the first week

  • 2 creators began hosting repeat monthly meetups

  • Users appreciated the calm UI and trust-first design

What I’m proud of:

  • Balancing the needs of explorers vs creators

  • Designing a flexible yet simple multi-payment system

  • Creating a community space that avoided the chaos of social feeds


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Project showcase laptop mockup
Project showcase laptop mockup
Project showcase laptop mockup

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©

Harsh Patel

2024

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